Tuesday, 4/5/2022
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University
Shawnee State University
Major
Mathematical Sciences
Presentation Types
Poster Group Presentation
Keywords:
AI, Coding, Math
Abstract
Four-Site was introduced in "The Hitch-hiker's Guide to Artificial Intelligence" by Richard Forsyth and Chris Naylor (1985). Four-Site is played on a 6x6 board and has a similar play style to tic-tac-toe or Connect Four in which each player takes turns placing pieces. The catch is that in each turn the player can only choose the row or column that their piece goes in and their opponent chooses the space. The player who manages to get 4 in a row first wins the game. For this project, we created a simple AI opponent after investigating math behind the game to better understand how to play efficiently. We then used observations made playing against a random AI and the research into the math of the game to make a superior version of the AI.
Human Subjects
no
Faculty Mentor Name
Duane Skaggs
Faculty Mentor Title
Dr.
Faculty Mentor Academic Department
Engineering Technologies
Recommended Citation
Boston, Logan; Dean, Noah; and Johnson, Austin, "Four-Site" (2022). Celebration of Scholarship. 10.
https://digitalcommons.shawnee.edu/cos/2022/day2/10
Four-Site
Four-Site was introduced in "The Hitch-hiker's Guide to Artificial Intelligence" by Richard Forsyth and Chris Naylor (1985). Four-Site is played on a 6x6 board and has a similar play style to tic-tac-toe or Connect Four in which each player takes turns placing pieces. The catch is that in each turn the player can only choose the row or column that their piece goes in and their opponent chooses the space. The player who manages to get 4 in a row first wins the game. For this project, we created a simple AI opponent after investigating math behind the game to better understand how to play efficiently. We then used observations made playing against a random AI and the research into the math of the game to make a superior version of the AI.