Tuesday, 4/5/2022

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University

Shawnee State University

Major

Mathematical Sciences

Student Type

Undergraduate Student

Presentation Types

Poster Group Presentation

Keywords:

AI, Coding, Math

Abstract

Four-Site was introduced in "The Hitch-hiker's Guide to Artificial Intelligence" by Richard Forsyth and Chris Naylor (1985). Four-Site is played on a 6x6 board and has a similar play style to tic-tac-toe or Connect Four in which each player takes turns placing pieces. The catch is that in each turn the player can only choose the row or column that their piece goes in and their opponent chooses the space. The player who manages to get 4 in a row first wins the game. For this project, we created a simple AI opponent after investigating math behind the game to better understand how to play efficiently. We then used observations made playing against a random AI and the research into the math of the game to make a superior version of the AI.

Human Subjects

no

Faculty Mentor Name

Duane Skaggs

Faculty Mentor Title

Dr.

Faculty Mentor Academic Department

Engineering Technologies

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Four-Site

Four-Site was introduced in "The Hitch-hiker's Guide to Artificial Intelligence" by Richard Forsyth and Chris Naylor (1985). Four-Site is played on a 6x6 board and has a similar play style to tic-tac-toe or Connect Four in which each player takes turns placing pieces. The catch is that in each turn the player can only choose the row or column that their piece goes in and their opponent chooses the space. The player who manages to get 4 in a row first wins the game. For this project, we created a simple AI opponent after investigating math behind the game to better understand how to play efficiently. We then used observations made playing against a random AI and the research into the math of the game to make a superior version of the AI.