Tuesday, 4/5/2022
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University
Shawnee State University
Major
Game Programming
Presentation Types
Poster Presentation
Abstract
What is the best way to allocate resources in a fixed area where it is possible to have too few or too many in some unit of area? Problems of this nature often can be modeled with a grid composed of tiles that have a scoring system related to the quantity of that tile in each row and column. The arrangements that result in the highest score are a combination of the arrangements that maximize the score for each individual tile. We describe a one-player problem-solving game based on these principles and show that the methods can be applied to a broad range of scenarios, such as seating arrangements or city planning.
Human Subjects
no
Faculty Mentor Name
R. Duane Skaggs
Faculty Mentor Title
PhD
Faculty Mentor Academic Department
Fine, Digital, and Performing Arts
Recommended Citation
McAllister, Anthony; Martens, Christopher; and Posey, Samantha, "Building Nice Cities: Analysis of Resource Allocation Grids" (2022). Celebration of Scholarship. 4.
https://digitalcommons.shawnee.edu/cos/2022/day2/4
Building Nice Cities: Analysis of Resource Allocation Grids
What is the best way to allocate resources in a fixed area where it is possible to have too few or too many in some unit of area? Problems of this nature often can be modeled with a grid composed of tiles that have a scoring system related to the quantity of that tile in each row and column. The arrangements that result in the highest score are a combination of the arrangements that maximize the score for each individual tile. We describe a one-player problem-solving game based on these principles and show that the methods can be applied to a broad range of scenarios, such as seating arrangements or city planning.