Tuesday, 4/5/2022

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University

Shawnee State University

Major

Game Programming

Student Type

Undergraduate Student

Presentation Types

Poster Presentation

Abstract

What is the best way to allocate resources in a fixed area where it is possible to have too few or too many in some unit of area? Problems of this nature often can be modeled with a grid composed of tiles that have a scoring system related to the quantity of that tile in each row and column. The arrangements that result in the highest score are a combination of the arrangements that maximize the score for each individual tile. We describe a one-player problem-solving game based on these principles and show that the methods can be applied to a broad range of scenarios, such as seating arrangements or city planning.

Human Subjects

no

Faculty Mentor Name

R. Duane Skaggs

Faculty Mentor Title

PhD

Faculty Mentor Academic Department

Fine, Digital, and Performing Arts

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Building Nice Cities: Analysis of Resource Allocation Grids

What is the best way to allocate resources in a fixed area where it is possible to have too few or too many in some unit of area? Problems of this nature often can be modeled with a grid composed of tiles that have a scoring system related to the quantity of that tile in each row and column. The arrangements that result in the highest score are a combination of the arrangements that maximize the score for each individual tile. We describe a one-player problem-solving game based on these principles and show that the methods can be applied to a broad range of scenarios, such as seating arrangements or city planning.