Presenter Information

Mariann ZizisFollow

Loading...

Media is loading
 

University

Shawnee State University

Major

TBD

Student Type

Undergraduate Student

Presentation Types

Recorded Presentation

Keywords:

Understanding Color Vision & Color Vision Deficiency, Color Vision Deficiency, Statistics, Gaming Landscape, Gaming and Color Vision Deficiency, Accessibility Strategies, Visual Examples: Normal vs. Color Blind Perception, Spatial Fixes and Testing, Reflection and Conclusion

Abstract

This study delves into color accessibility within video game user interfaces (UI’s), focusing on its profound implications for design and user experience, particularly concerning individuals with color vision deficiencies.

An examination of multiple video games in the industry underscores the imperative for inclusive designs for diverse users regardless of age, gender, ethnicity, mobility, or circumstances and advocates for strategies to bolster accessibility across the gaming landscape.

Human Subjects

no

IRB Approval

no

Faculty Mentor Name

Greg Lyons

Faculty Mentor Title

Professor

Faculty Mentor Academic Department

Fine, Digital, and Performing Arts

Share

COinS
 

Designing Color-Inclusive User-Interfaces & User-Experiences for Enhanced Accessibility

This study delves into color accessibility within video game user interfaces (UI’s), focusing on its profound implications for design and user experience, particularly concerning individuals with color vision deficiencies.

An examination of multiple video games in the industry underscores the imperative for inclusive designs for diverse users regardless of age, gender, ethnicity, mobility, or circumstances and advocates for strategies to bolster accessibility across the gaming landscape.