Loading...
University
Shawnee State University
Major
TBD
Presentation Types
Recorded Presentation
Keywords:
Understanding Color Vision & Color Vision Deficiency, Color Vision Deficiency, Statistics, Gaming Landscape, Gaming and Color Vision Deficiency, Accessibility Strategies, Visual Examples: Normal vs. Color Blind Perception, Spatial Fixes and Testing, Reflection and Conclusion
Abstract
This study delves into color accessibility within video game user interfaces (UI’s), focusing on its profound implications for design and user experience, particularly concerning individuals with color vision deficiencies.
An examination of multiple video games in the industry underscores the imperative for inclusive designs for diverse users regardless of age, gender, ethnicity, mobility, or circumstances and advocates for strategies to bolster accessibility across the gaming landscape.
Human Subjects
no
IRB Approval
no
Faculty Mentor Name
Greg Lyons
Faculty Mentor Title
Professor
Faculty Mentor Academic Department
Fine, Digital, and Performing Arts
Recommended Citation
Zizis, Mariann, "Designing Color-Inclusive User-Interfaces & User-Experiences for Enhanced Accessibility" (2024). Celebration of Scholarship. 5.
https://digitalcommons.shawnee.edu/cos/2024/recorded/5
Designing Color-Inclusive User-Interfaces & User-Experiences for Enhanced Accessibility
This study delves into color accessibility within video game user interfaces (UI’s), focusing on its profound implications for design and user experience, particularly concerning individuals with color vision deficiencies.
An examination of multiple video games in the industry underscores the imperative for inclusive designs for diverse users regardless of age, gender, ethnicity, mobility, or circumstances and advocates for strategies to bolster accessibility across the gaming landscape.